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	<History>
		<PreviousPath>s:\complete\units\technics\german\spg\sturmgeschutz_iii_ausf_f\current.msh</PreviousPath>
		<PreviousDate>29.01.2003</PreviousDate>
		<PreviousTime>16:17:49</PreviousTime>
		<PreviousOwner>Alexander.Valencia</PreviousOwner>
		<Action>Exported as</Action>
		<CurrentPath>s:\versions\current\data\units\technics\german\spg\sturmgeschutz_iii_ausf_f\1.xml</CurrentPath>
		<CurrentDate>29.01.2003</CurrentDate>
		<CurrentTime>16:17:50</CurrentTime>
		<CurrentOwner>Alexander.Valencia</CurrentOwner>
	</History>
	<RPG MaxHP="117" RepairCost="1" Sight="30" SightPower="1" Speed="14.34" Passability="0.43" Priority="1" Camouflage="0" Weight="21600" Price="1" UninstallRotate="0" UninstallTransport="0" RotateSpeed="42" TurnRadius="5" TowingForce="0" Crew="4" Passangers="10" BoundTileRadius="1" SmallAABBCoeff="0.5" TowPoint="-1" EntrancePoint="13" FatalitySmokePoint="-1" ShootDustPoint="-1" LeavesTracks="1" TrackOffset="0" TrackWidth="0.15" TrackStart="0.2" TrackEnd="0.2" TrackIntensity="0.7" TrackLifetime="10000" MaxHeight="500" DivingAngle="20" ClimbAngle="20" TiltAngle="30" TiltRatio="2">
		<KeyName>Sturmgeshutz III F_Finn</KeyName>
		<StatsType>Mech</StatsType>
		<DamagedHPs/>
		<Defence0 MinArmor="40" MaxArmor="90" Silhouette="1"/>
		<Defence1 MinArmor="40" MaxArmor="90" Silhouette="1"/>
		<Defence2 MinArmor="40" MaxArmor="90" Silhouette="1"/>
		<Defence3 MinArmor="40" MaxArmor="90" Silhouette="1"/>
		<Defence4 MinArmor="40" MaxArmor="90" Silhouette="1"/>
		<Defence5 MinArmor="40" MaxArmor="90" Silhouette="1"/>
		<Type>spg_antitank</Type>
		<AIClass>track</AIClass>
		<Commands Size="51">
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					<item Length="562" Action="0" Index="0" AABB_A="-1" AABB_D="-1"/>
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		<AABB_As/>
		<AABB_Ds/>
		<AcksRefs>
			<item></item>
		</AcksRefs>
		<AcksRef/>
		<Platforms>
			<item VerticalRotateSpeed="1" HorizontalRotationSpeed="1" ModelPart="1" GunCarriageParts="-1" FirstGun="0" NumGuns="0">
				<Constraint Min="-0.0349066" Max="0.0349066"/>
				<ConstraintVertical Min="0" Max="0"/>
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			<item VerticalRotateSpeed="1" HorizontalRotationSpeed="11.5" ModelPart="2" GunCarriageParts="-253" FirstGun="0" NumGuns="1">
				<Constraint Min="-0.244346" Max="0.244346"/>
				<ConstraintVertical Min="0" Max="0.0872665"/>
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		<Guns>
			<item Priority="0" Ammo="44" Direction="65535" ReloadCost="309" ShootPoint="14" Recoil="1" RecoilLength="6.4863" RecoilTime="50" ModelPart="4" RecoilShakeTime="400" RecoilShakeAngle="0.0523599">
				<Weapon>75mm_stuk40_l43</Weapon>
			</item>
		</Guns>
		<ArmorLeft Min="30" Max="34"/>
		<ArmorRight Min="30" Max="34"/>
		<ArmorTop Min="12" Max="16"/>
		<ArmorBottom Min="16" Max="16"/>
		<ArmorFront Min="50" Max="102"/>
		<ArmorBack Min="37" Max="37"/>
		<AABBCenter x="0" y="-0.197273"/>
		<AABBHalfSize x="23.5529" y="43.8365"/>
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		<PeoplePoints/>
		<TowPoint2D x="0" y="0"/>
		<HookPoint x="0" y="0"/>
		<FrontWheel x="0" y="0"/>
		<BackWheel x="0" y="0"/>
		<EntrancePoint2D x="-23.2742" y="8.10787"/>
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		<AmmoPoint2D x="0" y="0"/>
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		</Gunners>
		<EffectDiesel>smokedisel1</EffectDiesel>
		<EffectSmoke>smokeflame1</EffectSmoke>
		<EffectWheelDust>dustmove1</EffectWheelDust>
		<EffectShootDust/>
		<EffectFatality>expfatality1</EffectFatality>
		<EffectEntrenching/>
		<EffectDisappear>brakedown2</EffectDisappear>
		<JoggingX Period1="1.2" Period2="0.5" Amp1="0.5" Amp2="0.4" Phase1="0.1" Phase2="2.1"/>
		<JoggingY Period1="1" Period2="0.6" Amp1="0.3" Amp2="0.2" Phase1="0.3" Phase2="2.4"/>
		<JoggingZ Period1="1" Period2="0.3" Amp1="1" Amp2="0.6" Phase1="0" Phase2="2.1"/>
		<SoundMoveStart>Tank5_custom_start</SoundMoveStart>
		<SoundMove>Tank5_custom_cycle</SoundMove>
		<SoundMoveStop>Tank5_custom_stop</SoundMoveStop>
		<DeathCraters>
			<item>objects\terraobjects\death_hole\big\01\1</item>
			<item>objects\terraobjects\death_hole\big\02\1</item>
			<item>objects\terraobjects\death_hole\big\03\1</item>
		</DeathCraters>
	</RPG>
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