<?xml version="1.0"?>
<base>
	<History>
		<PreviousPath>s:\complete\units\technics\ussr\auto\zis_42_cargo\current.msh</PreviousPath>
		<PreviousDate>29.01.2003</PreviousDate>
		<PreviousTime>16:26:05</PreviousTime>
		<PreviousOwner>Alexander.Valencia</PreviousOwner>
		<Action>Exported as</Action>
		<CurrentPath>s:\versions\current\data\units\technics\ussr\auto\zis_42_cargo\1.xml</CurrentPath>
		<CurrentDate>29.01.2003</CurrentDate>
		<CurrentTime>16:26:05</CurrentTime>
		<CurrentOwner>Alexander.Valencia</CurrentOwner>
	</History>
	<RPG MaxHP="50" RepairCost="1" Sight="30" SightPower="1" Speed="13.14" Passability="0.35" Priority="1" Camouflage="20" Weight="5250" Price="1" UninstallRotate="0" UninstallTransport="0" RotateSpeed="56" TurnRadius="5" TowingForce="6000" Crew="1" Passangers="20" BoundTileRadius="1" SmallAABBCoeff="1" TowPoint="6" EntrancePoint="5" FatalitySmokePoint="-1" ShootDustPoint="-1" LeavesTracks="1" TrackOffset="0.02" TrackWidth="0.15" TrackStart="0" TrackEnd="0.2" TrackIntensity="0.7" TrackLifetime="10000" MaxHeight="500" DivingAngle="20" ClimbAngle="20" TiltAngle="30" TiltRatio="2">
		<KeyName>ZIS_Finn</KeyName>
		<StatsType>Mech</StatsType>
		<DamagedHPs/>
		<Defence0 MinArmor="40" MaxArmor="90" Silhouette="1"/>
		<Defence1 MinArmor="40" MaxArmor="90" Silhouette="1"/>
		<Defence2 MinArmor="40" MaxArmor="90" Silhouette="1"/>
		<Defence3 MinArmor="40" MaxArmor="90" Silhouette="1"/>
		<Defence4 MinArmor="40" MaxArmor="90" Silhouette="1"/>
		<Defence5 MinArmor="40" MaxArmor="90" Silhouette="1"/>
		<Type>trn_carrier</Type>
		<AIClass>half-track</AIClass>
		<Commands Size="44">
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		</Commands>
		<Exposures Size="5">
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					<item Length="562" Action="0" Index="0" AABB_A="-1" AABB_D="-1"/>
					<item Length="562" Action="0" Index="1" AABB_A="-1" AABB_D="-1"/>
					<item Length="562" Action="0" Index="2" AABB_A="-1" AABB_D="-1"/>
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		</AnimDescs>
		<AABB_As/>
		<AABB_Ds/>
		<AcksRefs>
			<item>sounds\ack\russian\auto2</item>
		</AcksRefs>
		<AcksRef/>
		<Platforms>
			<item VerticalRotateSpeed="10" HorizontalRotationSpeed="60" ModelPart="-1" GunCarriageParts="-1" FirstGun="0" NumGuns="0">
				<Constraint Min="0" Max="0"/>
				<ConstraintVertical Min="0" Max="0"/>
			</item>
			<item VerticalRotateSpeed="10" HorizontalRotationSpeed="60" ModelPart="-1" GunCarriageParts="-1" FirstGun="0" NumGuns="0">
				<Constraint Min="0" Max="0"/>
				<ConstraintVertical Min="0" Max="0"/>
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		</Platforms>
		<Guns/>
		<ArmorLeft Min="0" Max="0"/>
		<ArmorRight Min="0" Max="0"/>
		<ArmorTop Min="0" Max="0"/>
		<ArmorBottom Min="0" Max="0"/>
		<ArmorFront Min="0" Max="0"/>
		<ArmorBack Min="0" Max="0"/>
		<AABBCenter x="0.046011" y="-0.313246"/>
		<AABBHalfSize x="18.5701" y="49.9752"/>
		<ExhaustPoints>
			<item data="7"/>
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		<DamagePoints>
			<item data="4"/>
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			<item data="11"/>
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		<PeoplePoints/>
		<TowPoint2D x="0" y="-49.8522"/>
		<HookPoint x="0" y="0"/>
		<FrontWheel x="0" y="0"/>
		<BackWheel x="0" y="0"/>
		<EntrancePoint2D x="0.806336" y="-49.8522"/>
		<PeoplePoints2D/>
		<AmmoPoint2D x="0" y="0"/>
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				<data/>
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		</Gunners>
		<EffectDiesel>smokedisel1</EffectDiesel>
		<EffectSmoke>smokeflame1</EffectSmoke>
		<EffectWheelDust>dustmove1</EffectWheelDust>
		<EffectShootDust/>
		<EffectFatality>expfatality1</EffectFatality>
		<EffectEntrenching/>
		<EffectDisappear>brakedown2</EffectDisappear>
		<JoggingX Period1="1" Period2="0.3" Amp1="1" Amp2="0.6" Phase1="0" Phase2="2.1"/>
		<JoggingY Period1="0.7" Period2="0.2" Amp1="0.6" Amp2="0.4" Phase1="1.9" Phase2="0"/>
		<JoggingZ Period1="1" Period2="0.3" Amp1="1" Amp2="0.6" Phase1="0" Phase2="2.1"/>
		<SoundMoveStart>Auto4_start</SoundMoveStart>
		<SoundMove>Auto4_cycle</SoundMove>
		<SoundMoveStop>Auto4_stop</SoundMoveStop>
		<DeathCraters>
			<item>objects\terraobjects\death_hole\verybig\01\1</item>
			<item>objects\terraobjects\death_hole\verybig\02\1</item>
			<item>objects\terraobjects\death_hole\verybig\03\1</item>
		</DeathCraters>
	</RPG>
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