﻿// NAME
scenario_name = Courland Pocket 1944

// DESCRIPTION
scenario_descr = In the autumn of 1944 the great part of the German forces, consisting of the third Tank Army and the Latvian Legion got cut off by the Soviet forces in the territory of Western Latvia (ex Courland). The total number of people was more than 400 000. The Soviet forces attempted to attack the enemy forces five times but they never managed to destroy «the pocket» that lasted until the German capitulation.

// BRIEFINGS
briefing_2_0 = Congratulations on your appointment, commander! |Our forces have completely blocked the German divisions on the peninsula. But the enemy is very strong and keeps getting good enough supplies by the sea. Your main aim is to use wisely all the given forces and resources in order to reach the main goals of the operation
briefing_2_1 = Port of Liepāja, the main fascist strongpoint in the west, is your main target.
briefing_2_2 = Port of Ventspils is your second target and the fascist citadel on the peninsula.
briefing_2_3 = As getting closer to the main targets, do all the additional tasks. These tasks are your great help in meeting the main challenges. Good luck!

// OBJECTIVES
objective_2_0 = Capture Liepaja
objective_2_0_award = The main target of our operation is a very important German strongpoint in the Courland Pocket.
objective_2_1 = Capture Ventspils
objective_2_1_award = The main target of our operation is a very important German strongpoint in the Courland Pocket.
objective2_2_0 = Capture Skrunda
objective2_2_0_award = In order to reach successfully the main goals of the entire operations you must occupy this locality.
objective2_2_1 = Capture Saldus
objective2_2_1_award = In order to reach successfully the main goals of the entire operations you must occupy this locality.
objective2_2_2 = Capture Tukums
objective2_2_2_award = In order to reach successfully the main goals of the entire operations you must occupy this locality.
objective_3_0 = Elga
objective2_3_0 = Ezere
objective2_3_1 = Dobele

// UNIT NAMES
unit_14 = V. Komendat

// HEX NAMES
hex_126 = Liepaja
hex_217 = Dubre
hex_339 = Aizpute
hex_355 = Ventspils
hex_411 = Piltene
hex_422 = Vaidene
hex_487 = Skrunda
hex_494 = Kuldiga
hex_633 = Ezere
hex_657 = Dundaga
hex_667 = Saldus
hex_676 = Savile
hex_711 = Talsu
hex_714 = Valdemarpils
hex_783 = Auce
hex_796 = Kandava
hex_885 = Tukums
hex_938 = Debele
hex_1087 = Elga

// SPAWNED UNIT NAMES
spawn_name_7 = Otto Kittel

// TRIGGER TEXTS
event_trigger_3_24_title = Mission accomplished!
event_trigger_3_24_text = Congratulations, commander! Command has decided to provide you with extra resources.
event_trigger_4_25_title = Mission accomplished!
event_trigger_4_25_text = Congratulations, commander! Command has decided to provide you with extra resources.
event_trigger_5_26_title = Mission accomplished!
event_trigger_5_26_text = Congratulations, commander! Command has decided to provide you with extra resources.

// OUTCOME EVENTS
outcome_2_0_title = Defeat
outcome_2_1_title = Defeat
outcome_2_3_title = Vin
outcome_2_4_title = Vin
