﻿// NAME
scenario_name = Vyborg_44

// DESCRIPTION
scenario_descr = The scenario is adaptation of historical defensive attack of Soviet troops on the Karelian Isthmus in summer, 1944 (10 June — 20 June). It contains 45 turns. You play for USSR against Finland. ||v1.3|Dmitry Matveevsky|

// BRIEFINGS
briefing_2_0 = It’s time to launch attack. Use all the resources, you’ve got from the Command and complete the operation successfully. For the motherland, for Stalin!
briefing_2_1 = It’s necessary to break the main enemy line of Finnish Army.
briefing_2_2 = Capture Vyborg
briefing_2_3 = Сapture the city Taipele

// OBJECTIVES
objective_2_0 = It’s necessary to break the main enemy line of Finnish Army.
objective_2_0_award = Additional resources from command.|To capture all the places marked on the map localities (4).
objective_2_1 = Capture Vyborg
objective_2_1_award = Additional resources from command.|The main aim of the operation is the city of Vyborg.
objective_2_2 = Сapture the city Taipele
objective_2_2_award = Additional resources from command. Strategic unit of the opponent is the city Taipele, in the North-East.
objective2_2_0 = Clean Gulf of Finland from enemy ships
objective2_2_0_award = Reinforcement of the sea. It’s necessary to destroy all the guarding Finnish gunboats in the bay.
objective2_2_1 = Destroy the bunkers of the Mannerheim line
objective2_2_1_award = Resources and command points. The enemy tries to rebuilt the bunkers of The Mannerheim Line.
objective_3_0 = Main_1
objective_3_0_award = #

// UNIT NAMES

// HEX NAMES
hex_191 = Koivisto
hex_264 = Vyborg
hex_664 = Vammelsuu
hex_699 = Kyterselky
hex_715 = Vuosalmy
hex_821 = Kivennapa
hex_932 = Sestorezk
hex_973 = Siiranmyki
hex_982 = Kiniviemy
hex_1221 = Taipele

// SPAWNED UNIT NAMES

// TRIGGER TEXTS
event_trigger_0_26_title = Congratulations!
event_trigger_0_26_text = Congratulations, commander!
event_trigger_1_27_title = Congratulations!
event_trigger_1_27_text = Congratulations, commander!
event_trigger_2_28_title = Congratulations!
event_trigger_2_28_text = Congratulations, commander!
event_trigger_3_15_title = Reinforcement!
event_trigger_3_15_text = Good job, commander! Command of the navy has given you the marines.
event_trigger_4_10_title = Bunkers destroyed!
event_trigger_4_10_text = Great commander! It was impossible to leave these fortifications in the rear.

// OUTCOME EVENTS
outcome_2_0_title = DEFEAT!
outcome_2_0_text = You are unable to perform all combat tasks, commander!
outcome_2_1_title = DEFEAT!
outcome_2_1_text = You are unable to perform all combat tasks, commander!
outcome_2_2_title = 0
outcome_2_2_text = 0
outcome_2_3_title = VICTORY!
outcome_2_3_text = Congratulations, commander!
outcome_2_4_title = VICTORY!
outcome_2_4_text = Congratulations, commander!
