// NAME
scenario_name = Soltsy_41

// DESCRIPTION
scenario_descr = Counterattack near Soltsy (14—18 july, 1941) – one of the first successful counterattacks against the German troops attacking Leningrad, launching by Soviet troops near the town of Soltsy. As a result of this counterattack, the German army was driven for 40 kilometers.  this counterattack as well as the defence forces of the Red Army near Luga managed to slow down the attack of the offensive troops in Leningrad for nearly a month. So this allows time to be gained and Soviet Command managed to organized Long-term defense of the city. ||v1.4|Dmitry Matveevsky|

// BRIEFINGS
briefing_2_0 = It’s time to launch counterattack against the fascists. Use all the resources, you’ve got from the Command and complete the operation successfully. For the motherland, for Stalin!
briefing_2_1 = Capture Soltsy
briefing_2_2 = Capture Borok
briefing_2_3 = Capture Bolshoj Klin

// OBJECTIVES
objective_2_0 = Capture Soltsy
objective_2_0_award = #
objective_2_1 = Capture Borok
objective_2_1_award = #
objective_2_2 = Capture Bolshoj Klin
objective_2_2_award = #
objective2_2_0 = Сapture the Voloski for 3 turns
objective2_2_0_award = Award front command
objective2_2_1 = Сapture the Skirino for 7 turns
objective2_2_1_award = Award front command
objective2_2_2 = Сapture the Luchi for 5 turns
objective2_2_2_award = Award front command
objective_3_0 = Main_01
objective_3_0_award = #

// UNIT NAMES

// HEX NAMES
hex_83 = Zhidy
hex_154 = Dubki
hex_162 = Nikolskij
hex_195 = Borok
hex_220 = Baranovo
hex_265 = Gorodishche
hex_278 = Bolshoj Klin
hex_373 = Ostrov
hex_459 = Selco
hex_516 = Relbicy
hex_621 = Voloski
hex_716 = Utorgosh
hex_760 = Soltsy
hex_790 = Soltsy
hex_874 = Ostrova
hex_889 = Luchi
hex_1004 = Skirino
hex_1039 = Mihalkiny
hex_1077 = Vzezdy

// SPAWNED UNIT NAMES

// TRIGGER TEXTS
event_trigger_7_18_title = Done!
event_trigger_7_18_text = You have completed the task! Receive now the reward of your command.
event_trigger_8_20_title = Done!
event_trigger_8_20_text = You have completed the task! Receive now the reward of your command.
event_trigger_10_22_title = Done!
event_trigger_10_22_text = You have completed the task! Receive now the reward of your command.

// OUTCOME EVENTS
outcome_2_0_title = DEFEAT!
outcome_2_0_text = The people from the special department have already been off for you.
outcome_2_1_title = DEFEAT!
outcome_2_1_text = The people from the special department have already been off for you.
outcome_2_3_title = VICTORY!
outcome_2_3_text = The  headquarter of the Supreme Commander-in-Chief is very proud of you, General
outcome_2_4_title = VICTORY!
outcome_2_4_text = The  headquarter of the Supreme Commander-in-Chief is very proud of you, General
