﻿// NAME
scenario_name = Khalkhin-Gol_39

// DESCRIPTION
scenario_descr = As a resul of the Soviet–Japanese border conflict (takes palce on the border between Manchuria and China) development, on August,20, 1939 the Soviet forces, consisting of the First Army Group operating under the command of comandarm Grigori Shtern launched an all-out assault on the positions of the forces being under the command of general Michitaro Komatsubara near the river Khalkin-Gol by the end of the month the Japanese forces had been surrounded and almost destroyed. All the Japanese high command attempts to unlock the surrounded faction failed. ||v1.0|Dmitry Matveevsky|

// BRIEFINGS
briefing_2_0 = It's time to strike a decisive blow for the Japanese militarists!
briefing_2_1 = Take the HQ of the enemy's north group
briefing_2_2 = Take the HQ of the enemy's central group 
briefing_2_3 = Take the HQ of the enemy's south group  
briefing_2_4 = Get the road to Hailar under your control

// OBJECTIVES
objective_2_0 = Take the HQ of the enemy's north group
objective_2_0_award = #
objective_2_1 = Take the HQ of the enemy's central group
objective_2_1_award = #
objective_2_2 = Take the HQ of the enemy's south group 
objective_2_2_award = #
objective_2_3 = Get the road to Hailar under your control
objective2_2_0 = Destroy all the enemy's air force
objective2_2_0_award = #
objective2_2_1 = Take the HQ of the enemy's mixed brigade in the East 
objective2_2_1_award = #
objective_3_0 = USSR_FAIL

// UNIT NAMES
unit_134 = Hiromichi Shinohara
unit_240 = Danilov S.P.
unit_241 = Burmistrov M.F.

// HEX NAMES
hex_296 = North group
hex_375 = Central group
hex_532 = Hamon-Han
hex_608 = South group 
hex_656 = Gianjin-Sumhe

hex_820 = Independent Brigade

// SPAWNED UNIT NAMES

// TRIGGER TEXTS
event_trigger_30_33_title = Hiromichi Shinohara died
event_trigger_30_33_text = Our pilots manadged to hit Japanese fighter ace Hiromichi Shinohara, take the credit, commander 
event_trigger_17_35_title = Intelligence reports:
event_trigger_17_35_text = Wonderful, commander! but remember that the enemy can try to regain its position. 
event_trigger_19_36_title = Intelligence reports:
event_trigger_19_36_text = Wonderful, commander! but remember that the enemy can try to regain its position. 
event_trigger_20_37_title = Intelligence reports:
event_trigger_20_37_text = Wonderful, commander! but remember that the enemy can try to regain its position. 

// OUTCOME EVENTS
outcome_2_0_title = Fail
outcome_2_1_title = Fail
outcome_2_2_title = Draw
outcome_2_3_title = Win
outcome_2_4_title = Win
